<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.14"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>PxTriangle.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
  $(document).ready(initResizable);
/* @license-end */</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td id="projectlogo"><img alt="Logo" src="PhysXLogoBlack.png"/></td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.14 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
  initMenu('',true,false,'search.php','Search');
  $(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
  <div id="nav-tree">
    <div id="nav-tree-contents">
      <div id="nav-sync" class="sync"></div>
    </div>
  </div>
  <div id="splitbar" style="-moz-user-select:none;" 
       class="ui-resizable-handle">
  </div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('PxTriangle_8h_source.html','');});
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div class="header">
  <div class="headertitle">
<div class="title">PxTriangle.h</div>  </div>
</div><!--header-->
<div class="contents">
<a href="PxTriangle_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_GEOMUTILS_PX_TRIANGLE</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_GEOMUTILS_PX_TRIANGLE</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;{</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno"><a class="line" href="classPxTriangle.html">   48</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxTriangle.html">PxTriangle</a></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;{</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="classPxTriangle.html#aa85f97202f9b4811cdacc3f126da023b">   54</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a>         <a class="code" href="classPxTriangle.html#aa85f97202f9b4811cdacc3f126da023b">PxTriangle</a>() {}</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a4c5c6f1913b2e0c3bb2fc82a5d3a5971">   63</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a>         <a class="code" href="classPxTriangle.html#a4c5c6f1913b2e0c3bb2fc82a5d3a5971">PxTriangle</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p0, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p1, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p2)</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    {</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;        verts[0] = p0;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;        verts[1] = p1;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        verts[2] = p2;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    }</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="classPxTriangle.html#aaf7b90f828324f6ec1d48ef6b1776728">   75</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a>         <a class="code" href="classPxTriangle.html#aaf7b90f828324f6ec1d48ef6b1776728">PxTriangle</a>(<span class="keyword">const</span> <a class="code" href="classPxTriangle.html">PxTriangle</a>&amp; triangle)</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    {</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        verts[0] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[0];</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        verts[1] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[1];</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        verts[2] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[2];</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;    }</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a6d735ae1b3aa144817424b64ce0dc76e">   85</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a>         <a class="code" href="classPxTriangle.html#a6d735ae1b3aa144817424b64ce0dc76e">~PxTriangle</a>() {}</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="classPxTriangle.html#ae4c701d8c6f8ca3cbe652546d063f8fa">   90</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="classPxTriangle.html#ae4c701d8c6f8ca3cbe652546d063f8fa">operator=</a>(<span class="keyword">const</span> <a class="code" href="classPxTriangle.html">PxTriangle</a>&amp; triangle)</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    {</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        verts[0] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[0];</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        verts[1] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[1];</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        verts[2] = triangle.<a class="code" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">verts</a>[2];</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    }</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="classPxTriangle.html#afb3fd7854de70dad3983f0e0f21809d6">  102</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>    <a class="code" href="classPxTriangle.html#afb3fd7854de70dad3983f0e0f21809d6">normal</a>(<a class="code" href="classPxVec3.html">PxVec3</a>&amp; _normal)<span class="keyword"> const</span></div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        _normal = (verts[1]-verts[0]).cross(verts[2]-verts[0]);</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        _normal.<a class="code" href="classPxVec3.html#ab67c4b05db03b0ceeddc74b1f6f77af5">normalize</a>();</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    }</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a340ffef85ce83892864bba3e392b44d1">  113</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">void</span>    <a class="code" href="classPxTriangle.html#a340ffef85ce83892864bba3e392b44d1">denormalizedNormal</a>(<a class="code" href="classPxVec3.html">PxVec3</a>&amp; _normal)<span class="keyword"> const</span></div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        _normal = (verts[1]-verts[0]).cross(verts[2]-verts[0]);</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    }</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a42e11778095f39d44c755389cd6076f1">  123</a></span>&#160;    <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>  <a class="code" href="classPxTriangle.html#a42e11778095f39d44c755389cd6076f1">area</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="keyword">    </span>{</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p0 = verts[0];</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p1 = verts[1];</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>&amp; p2 = verts[2];</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        <span class="keywordflow">return</span> ((p0 - p1).cross(p0 - p2)).<a class="code" href="classPxVec3.html#a5f7512ff35bdf6f8f5cff4dbdd1bcdd0">magnitude</a>() * 0.5f;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;    }</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a3c836411ad6653afd8981a890f6b05dc">  134</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a> <a class="code" href="classPxTriangle.html#a3c836411ad6653afd8981a890f6b05dc">pointFromUV</a>(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> u, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> v)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> (1.0f-u-v)*verts[0] + u*verts[1] + v*verts[2]; }</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">  139</a></span>&#160;    <a class="code" href="classPxVec3.html">PxVec3</a>      verts[3];</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;};</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;}</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxTriangle_html_ae4c701d8c6f8ca3cbe652546d063f8fa"><div class="ttname"><a href="classPxTriangle.html#ae4c701d8c6f8ca3cbe652546d063f8fa">PxTriangle::operator=</a></div><div class="ttdeci">PX_FORCE_INLINE void operator=(const PxTriangle &amp;triangle)</div><div class="ttdoc">Assignment operator. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:90</div></div>
<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxTriangle_html_a4c5c6f1913b2e0c3bb2fc82a5d3a5971"><div class="ttname"><a href="classPxTriangle.html#a4c5c6f1913b2e0c3bb2fc82a5d3a5971">PxTriangle::PxTriangle</a></div><div class="ttdeci">PX_FORCE_INLINE PxTriangle(const PxVec3 &amp;p0, const PxVec3 &amp;p1, const PxVec3 &amp;p2)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:63</div></div>
<div class="ttc" id="classPxTriangle_html_aa85f97202f9b4811cdacc3f126da023b"><div class="ttname"><a href="classPxTriangle.html#aa85f97202f9b4811cdacc3f126da023b">PxTriangle::PxTriangle</a></div><div class="ttdeci">PX_FORCE_INLINE PxTriangle()</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:54</div></div>
<div class="ttc" id="classPxTriangle_html_aaf7b90f828324f6ec1d48ef6b1776728"><div class="ttname"><a href="classPxTriangle.html#aaf7b90f828324f6ec1d48ef6b1776728">PxTriangle::PxTriangle</a></div><div class="ttdeci">PX_FORCE_INLINE PxTriangle(const PxTriangle &amp;triangle)</div><div class="ttdoc">Copy constructor. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:75</div></div>
<div class="ttc" id="classPxTriangle_html_a308bb439efe9075396068e251da9e0ef"><div class="ttname"><a href="classPxTriangle.html#a308bb439efe9075396068e251da9e0ef">PxTriangle::verts</a></div><div class="ttdeci">PxVec3 verts[3]</div><div class="ttdoc">Array of Vertices. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:139</div></div>
<div class="ttc" id="classPxTriangle_html_a42e11778095f39d44c755389cd6076f1"><div class="ttname"><a href="classPxTriangle.html#a42e11778095f39d44c755389cd6076f1">PxTriangle::area</a></div><div class="ttdeci">PX_FORCE_INLINE PxReal area() const</div><div class="ttdoc">Compute the area of the triangle. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:123</div></div>
<div class="ttc" id="classPxVec3_html_a5f7512ff35bdf6f8f5cff4dbdd1bcdd0"><div class="ttname"><a href="classPxVec3.html#a5f7512ff35bdf6f8f5cff4dbdd1bcdd0">PxVec3::magnitude</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float magnitude() const</div><div class="ttdoc">returns the magnitude </div><div class="ttdef"><b>Definition:</b> PxVec3.h:183</div></div>
<div class="ttc" id="classPxTriangle_html_a6d735ae1b3aa144817424b64ce0dc76e"><div class="ttname"><a href="classPxTriangle.html#a6d735ae1b3aa144817424b64ce0dc76e">PxTriangle::~PxTriangle</a></div><div class="ttdeci">PX_FORCE_INLINE ~PxTriangle()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:85</div></div>
<div class="ttc" id="classPxVec3_html_ab67c4b05db03b0ceeddc74b1f6f77af5"><div class="ttname"><a href="classPxVec3.html#ab67c4b05db03b0ceeddc74b1f6f77af5">PxVec3::normalize</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE float normalize()</div><div class="ttdoc">normalizes the vector in place </div><div class="ttdef"><b>Definition:</b> PxVec3.h:300</div></div>
<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
<div class="ttc" id="classPxTriangle_html_a340ffef85ce83892864bba3e392b44d1"><div class="ttname"><a href="classPxTriangle.html#a340ffef85ce83892864bba3e392b44d1">PxTriangle::denormalizedNormal</a></div><div class="ttdeci">PX_FORCE_INLINE void denormalizedNormal(PxVec3 &amp;_normal) const</div><div class="ttdoc">Compute the unnormalized normal of the triangle. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:113</div></div>
<div class="ttc" id="classPxTriangle_html_a3c836411ad6653afd8981a890f6b05dc"><div class="ttname"><a href="classPxTriangle.html#a3c836411ad6653afd8981a890f6b05dc">PxTriangle::pointFromUV</a></div><div class="ttdeci">PxVec3 pointFromUV(PxReal u, PxReal v) const</div><div class="ttdef"><b>Definition:</b> PxTriangle.h:134</div></div>
<div class="ttc" id="classPxTriangle_html"><div class="ttname"><a href="classPxTriangle.html">PxTriangle</a></div><div class="ttdoc">Triangle class. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:48</div></div>
<div class="ttc" id="classPxTriangle_html_afb3fd7854de70dad3983f0e0f21809d6"><div class="ttname"><a href="classPxTriangle.html#afb3fd7854de70dad3983f0e0f21809d6">PxTriangle::normal</a></div><div class="ttdeci">PX_FORCE_INLINE void normal(PxVec3 &amp;_normal) const</div><div class="ttdoc">Compute the normal of the Triangle. </div><div class="ttdef"><b>Definition:</b> PxTriangle.h:102</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- HTML footer for doxygen 1.8.14-->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="navelem"><a class="el" href="dir_713b4d6d20ce249967929ad234a3da6e.html">include</a></li><li class="navelem"><a class="el" href="dir_e1ab1c2afe6edf020a20ecbe699cc903.html">geometry</a></li><li class="navelem"><a class="el" href="PxTriangle_8h.html">PxTriangle.h</a></li>
    <li class="footer">Copyright &copy; 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a></li>
  </ul>
</div>
</body>
</html>
